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Who can defeat Banehallow - The Lycanthrope

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Dota related terms

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Dota related terms

Post by That[s]CalledRofL on Fri Jan 02, 2009 6:09 pm

Dota related terms



Backdooring

Happens when the enemy hero attacks your tower/buildings without any of his/her creeps around, even if his/her creeps are 1 wave behind from reaching the tower/building.



Blink

Using the ability blink




Buff

Make something better (an ability, stats, items, etc.)



Burn

Commonly associated with for heros with mana-burning/destroying abilities. "Burn their hero mana!"



Cannon Fodder

A free kill, suicidal person



Carry


A hero that farms for a majority of the game then leads(carries) the team to victory.



Channeling

A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.



Disable

Spells or item ability that render one "helpless", might prevent him from running, attacking, casting of spells, etc.



Farm

Activity of gaining gold by attacking enemy spawns or neutral creeps. Farming also means earning gold.




Feed

Giving items to teammates hence boosting them. It also means dying to enemy hence granting opponents gold and experience points making them stronger as a result.



Feeder

An ally who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result.



Gank

The process of grouping together to ambush/kill heroes, same as rape and gangbang



Inhouse


A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.



Instant ability

Skills that takes effect as soon as you press the hotkey or skill button. Some instant skills needs to be targeted first or have delays but CANNOT BE CANCELLED when stunned.



Killsteal

Stealing a kill from your allies by delivering the final blow to kill enemy hero/tower/creeps/spawns, hence getting the kill score and gold.



Leech

standing safe distance from attacks and gaining exp without combat.




Melee Dance

Melee hero sitting behind creep waves and running forward to get last hits for gold and xp.



Nerf

Make something worse(an ability, stats, items, etc.)



Nuke

Magical/"Physical" spells / ability that require casting which is used to hurt a enemy hero.



Owning


Killing enemy heros repeatedly.



Pool

Giving items to teammates hence boosting them.



Passive

This skill is always active and does not consume mana. Under this category are Auras. Auras affect not only the player's hero but also other heroes and even creeps, minions and summons.



Push

Concentrating on destroying towers on a specific lane and generally making grounds.




Roshan

The strongest neutral creep in the map, near the first tower on the Scourge side. All players of a team will receive +800 gold if the killing blow is made by a player on the team.



Silence

Silence a hero to keep him from casting spells



Team sell

Controversial strategy to deal with the leaver's items. All items from the leaver's hero are sold at half price and everybody from his team receive equal part of the money. Actually the team is loses out because only half the invested money is distributed. It is a better strategy to distribute the items among the players in a way that the greatest advantage from them will be received. For example Null Talisman benefits more Intelligence hero rather than other heroes. It should also be noted that since all players on the leaving hero's side gain control of the leaving hero, arguments often arise as people selfishly struggle for control of the leaver's strongest pieces of equipment although all the equipment stay in the team.



Tower-hugging


When a low-life hero stands by his tower because he is afraid of being killed out in his lane
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